Live Browser Sandbox2D Sci-Fi Xtractvania

ExVector (XV)

Competitive 2D extraction shooter and Metroidvania inside seeded 12-16 sector orbital labyrinths.

ExVector (XV) gameplay screenshot by Crenet Games

Premise & Seeded Labyrinth Topology

ExVector drops up to sixteen operatives alongside autonomous security drones into a procedurally generated 12-to-16 sector orbital station. Instead of allowing single-choke soft-locks where rival squads permanently strand baseline entrants, every station seed validates at least three structural graph loops connecting four perimeter entry airlocks, three Biolab Vaults, and three Extraction Silos. Breadth-first spawn routing selects the perimeter airlock furthest from occupied sectors so fresh entrants always enter safely without camping ambushes.

Bulkhead Weapons, Capsule Movement & IonTether

Movement runs on a fixed 28-by-64 capsule collider powered by @crenet/orthorig, which animates multi-bone posture transitions cleanly over stairwell bevels without distorting underlying physics hitboxes. Pairing step-smoothing capsules with the analog IonTether grapple preserves smooth swing momentum across tall reactor shafts. Every operative carries two blaster states that double as traversal keys: rapid primary bolts breach Cyan Energy Bulkheads, while holding a 0.8-second charge shot pierces Orange Heavy Blast Doors guarding inner vaults. Timing the 180-millisecond Phase Dash Parry turns aggressive crossfire directly back on hostile pursuers.

Acoustics, BioCore Diplomacy & Overlapping Raid Epochs

Solid station walls physically occlude combat acoustics: raycast checks engage a 420-hertz low-pass filter and 28-millisecond early reflection delay when gunfire occurs behind sealed blast doors. Harvested BioCore canisters unlock station terminal bribes to reveal patrolling security drones, toggle sector airlocks, or establish proximity truce beacons that form fragile player alliances during extraction holdouts across overlapping 30-minute raid epochs (15m OPEN plus 15m DRAINING_PURGE) so lobbies never wait on empty match queues. When two rival squads step near an active beacon, holding proximity lets uneasy partners coordinate defense until evacuation pods unseal—though friendly fire protections still demand constant situational awareness.

System / ControlMechanical OutputTactical Usage
WASD / Arrow KeysRun, Jump & Capsule Step-UpNavigate 12-16 looped station sectors cleanly
Primary Rapid Fire850 px/s Bolt (34 Dmg)Pressure targets and unlock Cyan Energy Bulkheads
Hold Charge Shot (0.8s)500 px/s Heavy Beam (75 Dmg)Breach Orange Heavy Blast Doors guarding Biolab Vaults
Mouse Click / HoldAnalog IonTether GrappleBuild tangential pendulum velocity across vertical shafts
Phase Dash (180ms)Projectile Deflection + 60ms Hit-StopReflect incoming bolts back at 1.5x speed (750 px/s)

Frequently Asked Questions

What is Xtractvania in ExVector?
Xtractvania is Crenet Games term for merging non-linear upgrade-gated Metroidvania exploration with competitive PvPvE extraction inside shared 12-to-16 sector orbital labyrinths.
How does Phase Dash Parry work?
Activating Phase Dash opens a 180-millisecond defensive window. Timing it cleanly into an incoming laser triggers 60 milliseconds of hit-stop and reflects the shot back at 1.5x velocity (750 px/s).
Do I need downloads or a client installer to play?
No. ExVector runs directly in modern desktop browsers at xv.crenet.games with procedural WebAudio acoustic occlusion and continuous 30-minute orbital raid epochs.