Crenet Games · Technical Founder & Lead Architect
Leading the distributed backend, semantic vector caching, and AI governance architecture for live multi-tenant browser games and open-source developer tooling.
- Semantic Vector Caching & Agentic Orchestration: Engineered custom Model Context Protocol (MCP) servers and a PostgreSQL (
pgvector) semantic cache (11k+vectors) for The Everything Quiz using asymmetric multilingual embeddings (RETRIEVAL_DOCUMENT/RETRIEVAL_QUERY) and cosine-distance RPCs, paired with fallback sampling and async two-stage LLM batch hydration to cut inference latency and compute costs (architecture write-up). - Asset Governance, Git Automation & Zero-Trust Security: Built an open-source Python
FastMCPserver with a unified JSON Schema ledger to trace hybrid human-AI generation pipelines for IP compliance,verify_environment_isolationprocess monitoring to block unauthorized network bindings, andatomic-commit-chainfor non-interactive topological Git commit planning (governance write-up). - Real-Time Multiplayer & Resilient Payments: Engineered low-latency, connection-oriented WebSocket and authoritative Node.js backends synchronizing state for multi-tenant titles including ExVector (XV), Tax & Treason, and Caelum Exercitus, backed by dual-layer webhook and scheduled reconciliation payment flows (payments write-up).
- Open-Source Infrastructure as Code (IaC) & CI/CD: Architected and published
@efaj/pulumi-dynamic-stripe, a native TypeScript Pulumi Dynamic Provider bypassing legacy Terraform-bridge constraints to resolve Stripe soft-deactivation lockups, backed by GitHub Actions, Vitest, FOSSA, andrelease-please. - Proprietary Engine Architecture: Architected and deployed a
37k-LOCC++ engine featuring a custom 2-pass scripting compiler (Flex/Bison) and recursive backtracking algorithms for procedural generation.